Rebound Rumble is played by two competing Alliances on a flat, 27 x 54 foot field. Each
Alliance consists of three robots. They compete to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The higher the hoop in which the basketball is scored, the more points the Alliance receives. The match begins with a 15-second Hybrid Period in which robots operate independently of driver inputs.
During this Hybrid Period, one robot on each Alliance may be controlled using a Microsoft Kinect. Baskets scored during this period are worth extra points. For the remainder of the match, drivers control robots and try to maximize their Alliance score by scoring as many baskets as possible. The match ends with robots attempting to balance on bridges located at the middle of the field. In Qualification Matches, a robot from each Alliance will also try to balance on the white Coopertition™ bridge to score additional ranking points for each Alliance.
Game Animation
2011
Logo Motion is the 2011 FIRST robotics Competition. Field elements are inner tubes shaped like the components of the FIRST robotics logo. The objective of the game is to place them on the racks to gain points. If you create the FIRST logo on the rack you achieve more points. In the end game robots deploy smaller robots or a minibot to climb a tower. Mini bots must be made from FIRST tech challenge kit of parts. The 2011 game celebrates the 20th season of the FRC and is also meant to commemorate Jack Kamen who designed the original First Logo
Game Animation
Team video
2010
Robots play Breakaway on a 27 by 54-foot rectangular field known as the field. The field is bordered by a set of guardrails and alliance walls. There are two "bumps" in the field that divide it into three zones. During matches, the robots are controlled from alliance stations located outside the field at both ends. These rectangular zones consist of three-team player stations that provide connectivity between the controls used by the robot operators and the arena. Goals are located at the corners of the field, and extend behind the alliance wall and adjacent to the player stations. After goals are scored, human players must pick up the balls and pass them to the center of the alliance station to be placed on a ball return rack, after which they will re-enter play at midfield. Teams are penalized if balls are not re-entered within a set time limit.
Each round lasts two minutes and fifteen seconds. In the first fifteen seconds of a round, the robots run in autonomous mode, then there are two minutes of game play during which robots are user-controlled. The game is played by two three-robot alliances with each team starting one robot in each of the three sections of the field. At the beginning of a match, every robot must be touching either one of the bisecting bumps or an alliance wall. Also, at the start of the match each of the 12 balls in play must be placed at one vertex of a six foot by six foot gird. There are two grids marked at either ends of each of the three zones.
Balls are kicked or herded into goals located in the corners of the fields. There are two goals for each alliance, adding up to 4 goals total.
Scored Ball — 1 point
At the end of the match, bonus points are awarded for robots that cling onto either of the two towers in the center of the field. More bonus points are awarded if alliance robots can suspend themselves from the robot clinging onto the tower.
Suspended Bot — 2 points
Bot Suspended From Another Bot — 3 points
Game Animation
Team video
2009
Lunacy is played on a rectangular field that is 54' by 27'. This field is a material called 'Glasliner FRP' and is referred to as 'Regolith'. The regolith is designed so that the robots, which have special mandated wheels that they cannot modify in any way, shape or form, have reduced traction, mimicking the effect of low gravity that would be seen by a robot driving on the moon.
The goal of the game is to score as many of the game pieces in the opposing side's trailers as possible. Robots start out in front of the opposite alliances' human players.
There is a 15 second autonomous period, during which robots operate according to programs that teams download to their robot, and a 2 minute Teleported period, where robots are driven and controlled by a human drive subteam at one end of the field. Empty cells (also worth 2 points) must be handed to a robot by the "payload specialist" at the mid-field position known as the "outpost". The robot must deliver the Empty Cell to their human player on one of the corners in order to get a Super Cell that is worth 15 points. A robot can only carry one Empty Cell at a time. Super Cells can only be put into play during the last 20 seconds of play, and only if the human player has been delivered an Empty Cell.
Moon Rocks (Orange and Purple) — 120 available — 2 pts each
Empty Cells (Orange and Blue) — Up to 8 — 2 pts each
Super Cells (Green and Purple) — Up to 8 — 15 pts each
Total score for the alliance is the total number of points scored by placing Moon Rocks, Empty
Cells and Super Cells in the trailers of all of the robots of the opposing alliance, less any deductions for penalties.
First Overdrive was the 2008 for the FIRST Robotics competition, Announced on January 5, 2008 Teams competed to complete a counter clockwise lap around a central barrier while manipulating large 40 inch diameter trackballs over and under overpasses to score additional point. FIRST Overdrive is played on a 54 ft (16 m) by 27 ft (8 m) carpeted field, divided lengthwise by a fence median to create a track, and separate the field into Red and Blue zones. The fence is crossed by an overpass marking the red and blue finish three-team alliances race around the track in a counter clockwise direction while manipulating the trackballs to score points. The game is made up of two scoring periods. The FIRST 15 seconds of play is the Hybrid period in which robots are autonomous, and may also respond to certain digital signals sent by team members designated as "Robocoaches", who are stationed at the corners of the track. The next two minutes of play is the Tele-operated period. At this time, robots are fully radio controlled by the team operators standing at either end of the field
Game Animation
Team
2007
Each match of Rack 'n Roll is 2 minutes 15 seconds long, divided into three segments. The first segment is a 15 second autonomous period, where robots may attempt to place keepers onto the rack without human input. Once autonomous mode is complete, any keepers not already on the rack are no longer valid for scoring. The second segment, the tele-operated mode, is 2 minutes long, during which robots are operated by the drivers and may roam anywhere on the field. In the final 15 seconds, the end game, robots may not enter their opponent's end zone, but all other rules remain the same from the tele-operated period. Though the head referee may pause the game between the autonomous period and the tele-operated period, the end game follows directly after the tele-operated period.
The Rack 'n Roll field is dominated by 'The Rack', a large metal contraption with three levels of hanging metal bars, with each level having 8 arms evenly spaced in an octagon. Each arm (known as a 'spider leg') has space for two game pieces. Any more pieces placed on a spider leg beyond the first two are ignored for scoring purposes. At the beginning of the match, the rack is arbitrarily translated or rotated within three of the center of the field in order to give some randomness and to encourage autonomous modes that do not depend on dead-reckoning. At the top of the Rack are four green-colored lights above the 1, 3, 5, and 7 legs to aid in autonomous-mode tracking.
Game Animation
What
is FIRST? FIRST®
stands for: For Inspiration and Recognition of Science
and Technology
Vision of FIRST®
“To transform our culture by creating a world where science and technology are celebrated and where young people dream of becoming science and technology heroes.“ ~Dean Kamen
Our team embraces Dean Kamen’s vision. We are very passionate that any individual, disability or not, is able to explore the worlds of science and technology thus encouraging them to become our future scientists, engineers and technologists.
Team Leadership
Team 2016 is set up in a hierarchy of individuals. The head of
the team, the Team Captain, maintains order in the team, keeping
an effective system of communication between the technical and
business sides of the team.
Subteams
Our team is composed of smaller subteams. Each subteam has a
specific task be it involving the robot itself, or the whole
team.
Mentors Industry experts in specific fields of engineering and
business devote time to guiding and supporting students through
building robots.